It "jumps over" the pieces on its way to its new square, and does not capture them, but the knight will capture an enemy piece if it lands on one. The knight is said to move in the shape of an L. Then the knight ends its move by going one square to the side. When a knight moves, first it goes two squares in one of the four ways a rook can move. Knight - The knight is special because it is the only piece than can jump over other pieces. At the start, a bishop is placed on the third from the left and third from the right of the row of pieces closest to each player. Because of this, a bishop will be on the same color of squares for the whole game. A pawn is worth 1 point.īishop - A bishop can move any number of squares diagonally, meaning, if you pretend the bishop is in the middle of a big X, it can move to any square along the lines of the X. This is called " en passant" ( French for "in passing"). If a pawn moves two squares on its first move, it may be taken (on the opponent's next move only) by an enemy pawn as if it had moved only one. If a pawn reaches the end of the board, it is removed and replaced by any other piece the player chooses, except a king or pawn. This is the only time a pawn can move to a square that is not straight in front of it. A pawn can capture an enemy piece which is on the diagonal square to the left or right of the square in front of it. If an enemy piece is straight in front of a pawn, the pawn cannot capture that piece.
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